![]() ![]() Pyrokinetic is more of a dip, needing only a point to get anything you would really want from there. Warfare or Aerotheurge are certainly viable and interesting options for alternate combat styles and combos, with Warfare focusing more heavily on the CC angle (both because you get their physical armor down faster to CC them and because it has physical armor based CC all over), while Aerotheurge is a strike and retreat style. ![]() ![]() Polymorph is almost certainly the best, as in addition to giving self buffs and melee abilities it gives attribute points as you invest in it. Self Buffs from Pyrokinetic (such as haste) and Polymorph Melee combat abilities from Warfare or Polymorph For the same reason imho everything Ranged is out, cutting out virtually all of Marksman. Scoundrel suffers the following detrimental impacts to it:ġ) Some abilities rely on Str, others on Finesse.Ģ) Most skills require using a dagger, despite that being the Worst weapon to auto-crit with (due to low base damage, ideally you'd be using a two handed weapon).ģ) Most of their CC is resisted by Magic Armor, despite most of their attacks dealing physical damage.Īdding onto that skills that rely on Int, for example, is just going to lead to an ineffectual character torn in too many directions to be useful. ![]()
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